simple button behaviour
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f59723e43f
commit
4f6832b658
@ -3,10 +3,27 @@ using System;
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public partial class Controller : Window
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{
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private double _closeTime = 0;
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private bool _screenReady = true;
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private Button _btnScene1;
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private Button _btnScene2;
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private Button _btnScene3;
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private Button _btnScene4;
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private Button _btnScreen;
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private Button _btnClose;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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this._btnScene1 = this.GetNode<Button>("BtnScene1");
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this._btnScene2 = this.GetNode<Button>("BtnScene2");
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this._btnScene3 = this.GetNode<Button>("BtnScene3");
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this._btnScene4 = this.GetNode<Button>("BtnScene4");
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this._btnScreen = this.GetNode<Button>("BtnScreen");
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this._btnClose = this.GetNode<Button>("BtnClose");
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}
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@ -17,27 +34,35 @@ public partial class Controller : Window
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Vector2 rasterSize = this.Size / 4;
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Vector2 btnSize = rasterSize - 2 * border;
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Button btnScene1 = this.GetNode<Button>("BtnScene1");
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Button btnScene2 = this.GetNode<Button>("BtnScene2");
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Button btnScene3 = this.GetNode<Button>("BtnScene3");
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Button btnScene4 = this.GetNode<Button>("BtnScene4");
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this._btnScene1.Position = border + (new Vector2(0, 0)*rasterSize);
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this._btnScene2.Position = border + (new Vector2(1, 0)*rasterSize);
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this._btnScene3.Position = border + (new Vector2(2, 0)*rasterSize);
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this._btnScene4.Position = border + (new Vector2(3, 0)*rasterSize);
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this._btnScene1.Size = btnSize;
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this._btnScene2.Size = btnSize;
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this._btnScene3.Size = btnSize;
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this._btnScene4.Size = btnSize;
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this._btnScreen.Size = btnSize;
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this._btnScreen.Position = border + (new Vector2(3, 3)*rasterSize);
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this._btnClose.Size = btnSize * new Vector2(3, 1) + border * new Vector2(4, 0);
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this._btnClose.Position = border + (new Vector2(0, 3)*rasterSize);
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// handle close button
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if (this._btnClose.IsPressed())
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this._closeTime += delta;
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else
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this._closeTime = 0;
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Button btnScreen = this.GetNode<Button>("BtnScreen");
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Button btnClose = this.GetNode<Button>("BtnClose");
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btnScene1.Position = border + (new Vector2(0, 0)*rasterSize);
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btnScene2.Position = border + (new Vector2(1, 0)*rasterSize);
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btnScene3.Position = border + (new Vector2(2, 0)*rasterSize);
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btnScene4.Position = border + (new Vector2(3, 0)*rasterSize);
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btnScene1.Size = btnSize;
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btnScene2.Size = btnSize;
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btnScene3.Size = btnSize;
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btnScene4.Size = btnSize;
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btnScreen.Size = btnSize;
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btnScreen.Position = border + (new Vector2(3, 3)*rasterSize);
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btnClose.Size = btnSize * new Vector2(3, 1) + border * new Vector2(4, 0);
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btnClose.Position = border + (new Vector2(0, 3)*rasterSize);
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this._btnClose.AddThemeColorOverride("font_pressed_color", new Color((float)this._closeTime, 0, 0));
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if (this._closeTime > 1) this.GetTree().Quit();
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if (this._btnScreen.IsPressed() && this._screenReady)
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{
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this.GetTree().GetRoot().GetNode<MainScript>("Main").SetFullScreen();
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this._screenReady = false;
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}
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else this._screenReady = true;
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}
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}
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@ -1,7 +1,7 @@
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using Godot;
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using System;
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public partial class Main : Node2D
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public partial class MainScript : Node2D
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{
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// Called when the node enters the scene tree for the first time.
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@ -13,4 +13,12 @@ public partial class Main : Node2D
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public override void _Process(double delta)
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{
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}
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public void SetFullScreen()
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{
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Window window = this.GetTree().GetRoot().GetNode<Window>("Main.Projection");
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window.SetCurrentScreen(1);
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window.Borderless = true;
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}
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}
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@ -11,6 +11,6 @@ public partial class Projection : Window
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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GD.Print("Projection process");
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}
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}
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@ -4,7 +4,7 @@
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[ext_resource type="Script" uid="uid://dg0qtnm4epowu" path="res://Controller.cs" id="1_wtcfe"]
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[ext_resource type="Script" uid="uid://criv4i3x63akl" path="res://Projection.cs" id="2_0e48y"]
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[node name="Node2D" type="Node2D"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_0e48y")
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[node name="Controller" type="Window" parent="."]
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