74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using Godot;
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using System;
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public partial class Controller : Window
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{
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private double _closeTime = 0;
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private bool _screenReady = true;
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private Button _btnScene1;
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private Button _btnScene2;
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private Button _btnScene3;
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private Button _btnScene4;
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private Button _btnScreen;
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private Button _btnClose;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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this._btnScene1 = this.GetNode<Button>("BtnScene1");
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this._btnScene2 = this.GetNode<Button>("BtnScene2");
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this._btnScene3 = this.GetNode<Button>("BtnScene3");
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this._btnScene4 = this.GetNode<Button>("BtnScene4");
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this._btnScreen = this.GetNode<Button>("BtnScreen");
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this._btnClose = this.GetNode<Button>("BtnClose");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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Vector2 border = new Vector2(15, 15);
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Vector2 rasterSize = this.Size / 4;
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Vector2 btnSize = rasterSize - 2 * border;
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this._btnScene1.Position = border + (new Vector2(0, 0)*rasterSize);
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this._btnScene2.Position = border + (new Vector2(1, 0)*rasterSize);
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this._btnScene3.Position = border + (new Vector2(2, 0)*rasterSize);
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this._btnScene4.Position = border + (new Vector2(3, 0)*rasterSize);
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this._btnScene1.Size = btnSize;
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this._btnScene2.Size = btnSize;
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this._btnScene3.Size = btnSize;
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this._btnScene4.Size = btnSize;
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this._btnScreen.Size = btnSize;
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this._btnScreen.Position = border + (new Vector2(3, 3)*rasterSize);
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this._btnClose.Size = btnSize * new Vector2(3, 1) + border * new Vector2(4, 0);
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this._btnClose.Position = border + (new Vector2(0, 3)*rasterSize);
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// handle close button
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if (this._btnClose.IsPressed())
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this._closeTime += delta;
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else
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this._closeTime = 0;
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this._btnClose.AddThemeColorOverride("font_pressed_color", new Color((float)this._closeTime, 0, 0));
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if (this._closeTime > 1) this.GetTree().Quit();
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if (this._btnScreen.IsPressed() && this._screenReady)
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{
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MainScript windowScript = (MainScript)this.GetTree().GetRoot().GetNode<MainScript>("Main");
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windowScript.SetFullScreen();
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this._screenReady = false;
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}
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else if (!this._btnScreen.IsPressed() && !this._screenReady)
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{
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this._screenReady = true;
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}
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}
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}
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