41 lines
941 B
C#
41 lines
941 B
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using YamlDotNet.Serialization;
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public partial class Projection : Window
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{
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private double _sceneTime = 0;
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private int _lastScene = 1;
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private int _activeScene = 1;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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// get MainScript instance
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MainScript mainScript = (MainScript)this.GetTree().GetRoot().GetNode<MainScript>("Main");
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Window projectionWindow = GetNode<Window>("/root/Main/Projection");
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// check for scene update and if so reset the scene time
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if (mainScript.GetScene() != this._activeScene)
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{
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this._lastScene = this._activeScene;
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this._activeScene = mainScript.GetScene();
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this._sceneTime = 0;
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}
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else
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{
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this._sceneTime += delta;
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}
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}
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}
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