96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
using Godot;
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using System;
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public partial class Controller : Window
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{
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private double _closeTime = 0;
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private bool _screenReady = true;
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private bool _loadReady = true;
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private Button _btnScene1;
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private Button _btnScene2;
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private Button _btnScene3;
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private Button _btnScene4;
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private Button _btnLoad;
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private Button _btnScreen;
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private Button _btnClose;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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this._btnScene1 = this.GetNode<Button>("BtnScene1");
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this._btnScene2 = this.GetNode<Button>("BtnScene2");
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this._btnScene3 = this.GetNode<Button>("BtnScene3");
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this._btnScene4 = this.GetNode<Button>("BtnScene4");
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this._btnLoad = this.GetNode<Button>("BtnLoad");
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this._btnScreen = this.GetNode<Button>("BtnScreen");
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this._btnClose = this.GetNode<Button>("BtnClose");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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Vector2 border = new Vector2(15, 15);
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Vector2 rasterSize = this.Size / 4;
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Vector2 btnSize = rasterSize - 2 * border;
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this._btnScene1.Position = border + (new Vector2(0, 0)*rasterSize);
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this._btnScene2.Position = border + (new Vector2(1, 0)*rasterSize);
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this._btnScene3.Position = border + (new Vector2(2, 0)*rasterSize);
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this._btnScene4.Position = border + (new Vector2(3, 0)*rasterSize);
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this._btnScene1.Size = btnSize;
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this._btnScene2.Size = btnSize;
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this._btnScene3.Size = btnSize;
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this._btnScene4.Size = btnSize;
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this._btnLoad.Size = btnSize;
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this._btnLoad.Position = border + (new Vector2(3, 2)*rasterSize);
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this._btnScreen.Size = btnSize;
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this._btnScreen.Position = border + (new Vector2(3, 3)*rasterSize);
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this._btnClose.Size = btnSize * new Vector2(3, 1) + border * new Vector2(4, 0);
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this._btnClose.Position = border + (new Vector2(0, 3)*rasterSize);
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// handle close button
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if (this._btnClose.IsPressed())
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this._closeTime += delta;
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else
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this._closeTime = 0;
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this._btnClose.AddThemeColorOverride("font_pressed_color", new Color((float)this._closeTime, 0, 0));
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if (this._closeTime > 1) this.GetTree().Quit();
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// Get a reference to the root script
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MainScript mainScript = (MainScript)this.GetTree().GetRoot().GetNode<MainScript>("Main");
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if (this._btnScreen.IsPressed() && this._screenReady)
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{
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mainScript.SetFullScreen();
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this._screenReady = false;
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}
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else if (!this._btnScreen.IsPressed() && !this._screenReady)
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{
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this._screenReady = true;
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}
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if (this._btnScene1.IsPressed()) mainScript.SetScene(1);
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if (this._btnScene2.IsPressed()) mainScript.SetScene(2);
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if (this._btnScene3.IsPressed()) mainScript.SetScene(3);
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if (this._btnScene4.IsPressed()) mainScript.SetScene(4);
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if (this._btnLoad.IsPressed() && this._loadReady)
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{
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mainScript.UpdateConfig();
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this._loadReady = false;
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} else if (!this._btnLoad.IsPressed() && !this._loadReady)
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{
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this._loadReady = true;
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}
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}
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}
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