50 lines
1.5 KiB
Python

import pygame
from pygame import transform, gfxdraw, Vector2
from math import sin, cos, pi
from time import time, sleep
from random import random
class Star:
def __init__(self, _id: int, x: int, y: int, alpha: float, rot: float, scale: float, offset: float, image: pygame.Surface):
self.id = _id
self.x = x
self.y = y
self.rot = rot
self.alpha = alpha
self.scale = scale
self.offset = offset
self.image = image
class Screen:
def __init__(self, stars: list[Star]) -> None:
if not pygame.get_init():
pygame.init()
self.screen = pygame.display.set_mode((1920, 1080))
self.clock = pygame.time.Clock()
self.stars = stars
self.last = time()
self.brightness = 1.0
def update(self):
self.screen.fill((0, 0, 0))
now = time()
delta = now - self.last
self.last = now
for star in self.stars:
star.alpha += star.rot * delta
scaled = transform.rotozoom(star.image, star.alpha, star.scale)
(w, h) = scaled.get_size()
pos = (star.x*self.screen.get_width() - w/2, star.y*self.screen.get_height() - h/2)
self.screen.blit(scaled, pos)
overlay = pygame.surface.Surface((1920, 1080), depth=32)
overlay.set_alpha(int(255 * (1 - self.brightness)))
self.screen.blit(overlay, (0, 0))
pygame.display.flip()
self.clock.tick(60)
def close(self):
pygame.quit()