using Godot; using System; public partial class Controller : Window { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { Vector2 border = new Vector2(15, 15); Vector2 rasterSize = this.Size / 4; Vector2 btnSize = rasterSize - 2 * border; Button btnScene1 = this.GetNode