using Godot; using System; public partial class MainScript : Node2D { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void SetFullScreen() { Window window = GetNode("Projection"); GD.Print("Window: ", window); window.SetCurrentScreen(1); window.SetSize(new Vector2I(1920, 1080)); DisplayServer.WindowSetMode(DisplayServer.WindowMode.ExclusiveFullscreen, window.GetWindowId()); } }