import pygame from pygame import transform, gfxdraw, Vector2 from math import sin, cos, pi from time import time, sleep from random import random class Star: def __init__(self, _id: int, x: int, y: int, alpha: float, rot: float, scale: float, offset: float, image: pygame.Surface): self.id = _id self.x = x self.y = y self.rot = rot self.alpha = alpha self.scale = scale self.offset = offset self.image = image class Screen: def __init__(self, stars: list[Star]) -> None: if not pygame.get_init(): pygame.init() self.screen = pygame.display.set_mode((1920, 1080)) self.clock = pygame.time.Clock() self.stars = stars self.last = time() self.brightness = 1.0 def update(self): self.screen.fill((0, 0, 0)) now = time() delta = now - self.last self.last = now for star in self.stars: star.alpha += star.rot * delta scaled = transform.rotozoom(star.image, star.alpha, star.scale) (w, h) = scaled.get_size() pos = (star.x*self.screen.get_width() - w/2, star.y*self.screen.get_height() - h/2) self.screen.blit(scaled, pos) overlay = pygame.surface.Surface((1920, 1080), depth=32) overlay.set_alpha(int(255 * (1 - self.brightness))) self.screen.blit(overlay, (0, 0)) pygame.display.flip() self.clock.tick(60) def close(self): pygame.quit()