using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using Godot; namespace StarSkyPresenter; [SuppressMessage("ReSharper", "InconsistentNaming")] public class StarConfig { public string id { get; set; } public float x { get; set; } public float y { get; set; } public float rot { get; set; } public float scale { get; set; } public string image { get; set; } } [SuppressMessage("ReSharper", "InconsistentNaming")] public class StarSceneData { public float? x { get; set; } public float? y { get; set; } public float? rot { get; set; } public float? scale { get; set; } } [SuppressMessage("ReSharper", "InconsistentNaming")] public class TransitionConfig { public bool fade_in { get; set; } = false; public bool fade_out { get; set; } = false; public double t { get; set; } = 1; public string x { get; set; } = "lin"; public string y { get; set; } = "lin"; } [SuppressMessage("ReSharper", "InconsistentNaming")] public class SceneConfig { public Dictionary stars { get; set; } public TransitionConfig transition { get; set; } } public class Scene { public Dictionary stars { get; set; } public TransitionConfig transition { get; set; } } public class Star { public string Id { get; set; } public float X { get; set; } public float Y { get; set; } public float Rot { get; set; } public float Alpha { get; set; } = 0; public float Scale { get; set; } public Sprite2D Sprite { get; set; } }