using Godot; using System; public partial class MainScript : Node2D { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void SetFullScreen() { Window window = this.GetTree().GetRoot().GetNode("Main.Projection"); window.SetCurrentScreen(1); window.Borderless = true; } }