using Godot; using System; public partial class Controller : Window { private double _closeTime = 0; private bool _screenReady = true; private bool _loadReady = true; private Button _btnScene1; private Button _btnScene2; private Button _btnScene3; private Button _btnScene4; private Button _btnLoad; private Button _btnScreen; private Button _btnClose; // Called when the node enters the scene tree for the first time. public override void _Ready() { this._btnScene1 = this.GetNode