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21 changed files with 250 additions and 57 deletions

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@ -0,0 +1,12 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="PyUnresolvedReferencesInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredIdentifiers">
<list>
<option value="logging.Logger.trace" />
</list>
</option>
</inspection_tool>
</profile>
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@ -0,0 +1,6 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

6
.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

6
.idea/workspace.xml generated
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@ -5,8 +5,8 @@
</component> </component>
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="ae2847d5-ce86-4d84-8e66-f1369f1438e2" name="Changes" comment=""> <list default="true" id="ae2847d5-ce86-4d84-8e66-f1369f1438e2" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/pyproject.toml" beforeDir="false" afterPath="$PROJECT_DIR$/pyproject.toml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/uv.lock" beforeDir="false" afterPath="$PROJECT_DIR$/uv.lock" afterDir="false" /> <change beforePath="$PROJECT_DIR$/src/starsky_presenter/projection/screen.py" beforeDir="false" afterPath="$PROJECT_DIR$/src/starsky_presenter/projection/screen.py" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -37,7 +37,7 @@
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;, &quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager&quot;: &quot;true&quot;, &quot;RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager&quot;: &quot;true&quot;,
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;, &quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;,
&quot;git-widget-placeholder&quot;: &quot;restructuring&quot;, &quot;git-widget-placeholder&quot;: &quot;main&quot;,
&quot;last_opened_file_path&quot;: &quot;/home/linus/Desktop/HomeLabProjects/StarSkyPresenter/src/starsky_presenter/main.py&quot;, &quot;last_opened_file_path&quot;: &quot;/home/linus/Desktop/HomeLabProjects/StarSkyPresenter/src/starsky_presenter/main.py&quot;,
&quot;settings.editor.selected.configurable&quot;: &quot;preferences.pluginManager&quot;, &quot;settings.editor.selected.configurable&quot;: &quot;preferences.pluginManager&quot;,
&quot;uv run.StarSky Presenter.executor&quot;: &quot;Run&quot; &quot;uv run.StarSky Presenter.executor&quot;: &quot;Run&quot;

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@ -1 +1 @@
3.13 python@3.13

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@ -6,7 +6,7 @@ readme = "README.md"
authors = [ authors = [
{ name = "Linus Vogel", email = "linus@linvogel.ch" } { name = "Linus Vogel", email = "linus@linvogel.ch" }
] ]
requires-python = ">=3.13" requires-python = ">=3.10"
dependencies = [ dependencies = [
"pygame>=2.6.1", "pygame>=2.6.1",
"pyqt6>=6.10.0", "pyqt6>=6.10.0",

View File

@ -4,12 +4,13 @@ from time import time
class Controller(QObject): class Controller(QObject):
def __init__(self, window, screen, parent=None): def __init__(self, window, screen, max_scene, parent=None):
super().__init__(parent) super().__init__(parent)
self.window = window self.window = window
self.last_close_press = 0 self.last_close_press = 0
self.successful_clicks = 0 self.successful_clicks = 0
self.screen = screen self.screen = screen
self.max_scene = max_scene
@pyqtSlot() @pyqtSlot()
def close_application(self): def close_application(self):
@ -26,6 +27,8 @@ class Controller(QObject):
@pyqtSlot(int) @pyqtSlot(int)
def select_scene(self, scene: int): def select_scene(self, scene: int):
if scene >= self.max_scene:
return
self.screen.last_scene = self.screen.active_scene self.screen.last_scene = self.screen.active_scene
self.screen.active_scene = scene self.screen.active_scene = scene
self.screen.scene_time = 0 self.screen.scene_time = 0

View File

@ -8,12 +8,12 @@ from starsky_presenter.projection.screen import Screen
class ControlWindow: class ControlWindow:
def __init__(self, screen): def __init__(self, screen, max_scene):
self.app = QGuiApplication([]) self.app = QGuiApplication([])
self.running = True self.running = True
self.engine = QQmlApplicationEngine(self.app) self.engine = QQmlApplicationEngine(self.app)
self.controller = Controller(self, screen) self.controller = Controller(self, screen, max_scene)
self.engine.quit.connect(self.app.quit) self.engine.quit.connect(self.app.quit)
self.engine.rootContext().setContextProperty("controller_backend", self.controller) self.engine.rootContext().setContextProperty("controller_backend", self.controller)
self.engine.load(f"{Path(__file__).parent.parent}/resources/main_window.qml") self.engine.load(f"{Path(__file__).parent.parent}/resources/main_window.qml")

View File

@ -6,6 +6,7 @@ from importlib.readers import FileReader
from importlib.machinery import SourcelessFileLoader from importlib.machinery import SourcelessFileLoader
from io import BufferedReader from io import BufferedReader
from pathlib import Path from pathlib import Path
from time import time
import yaml import yaml
from random import random, seed from random import random, seed
@ -17,6 +18,10 @@ import pygame
from starsky_presenter.controller.window import ControlWindow from starsky_presenter.controller.window import ControlWindow
from starsky_presenter.projection.screen import Screen, Star from starsky_presenter.projection.screen import Screen, Star
def dict_update(d1: dict, d2: dict) -> dict:
out = deepcopy(d1)
out.update(d2)
return out
def cli_main(): def cli_main():
seed(43) seed(43)
@ -25,23 +30,28 @@ def cli_main():
scenes = yaml.safe_load(reader.open_resource('resources/scenes.yml')) scenes = yaml.safe_load(reader.open_resource('resources/scenes.yml'))
objects = yaml.safe_load(reader.open_resource('resources/objects.yml')) objects = yaml.safe_load(reader.open_resource('resources/objects.yml'))
print(json.dumps(objects, indent=4))
print(objects['stars'][0]['sid'])
scene_data = [ scene_data = [
{ obj['sid']: deepcopy(obj).update(scene[obj['sid']]) if scene and obj['sid'] in scene else deepcopy(obj) for obj in objects["stars"] } dict_update(
for scene in scenes { obj['sid']: dict_update(obj, scenes[i][obj['sid']]) if scenes[i] and obj['sid'] in scenes[i] else deepcopy(obj) for obj in objects["stars"] },
{
'transition': scenes[i]['transition'],
}
)
if i < len(scenes) else { obj['sid']: deepcopy(obj) for obj in objects["stars"] }
for i in range(0,9)
] ]
star_references = {} star_references = {}
print(json.dumps(scenes, indent=4)) #print(json.dumps(scenes, indent=4))
print(json.dumps(objects, indent=4)) #print(json.dumps(objects, indent=4))
#print(json.dumps(scene_data, indent=4))
def setup_star_instance(data: dict) -> Star: def setup_star_instance(data: dict) -> Star:
image_path = f"resources/{data['image']}" image_path = f"resources/{data['image']}"
image = pygame.image.load(reader.open_resource(image_path)) image = pygame.image.load(reader.open_resource(image_path))
data['image'] = image data['image'] = image
star = Star(**data) star = Star(**data)
star_references[data['sid']] = star star_references[data['sid']] = star
return star return star
@ -49,16 +59,34 @@ def cli_main():
stars = [ setup_star_instance(star) for star in objects["stars"] ] stars = [ setup_star_instance(star) for star in objects["stars"] ]
screen = Screen(stars) # load the background image
control_window = ControlWindow(screen) background = pygame.image.load(reader.open_resource(f"resources/{objects['background']}"))
screen = Screen(stars, background, objects['framerate'])
control_window = ControlWindow(screen, len(scenes))
last_time = time()
frame_count = 0
fps_update = objects['framerate']
star_time = time()
while control_window.is_running(): while control_window.is_running():
control_window.process_events() control_window.process_events()
screen.update(scene_data) screen.update(scene_data)
if frame_count % fps_update == 0:
now = time()
print(f"{time() - star_time:.3f}s: {1/((now - last_time) / fps_update):.02f} fps")
last_time = now
frame_count = 0
frame_count += 1
screen.close() screen.close()
control_window.close() control_window.close()
pygame.quit()
exit(0)

View File

@ -1,10 +1,26 @@
import json
import pygame import pygame
from pygame import transform, gfxdraw, Vector2 from pygame import transform, gfxdraw, Vector2, Surface
from math import sin, cos, pi from math import sin, cos, pi
from time import time, sleep from time import time, sleep
from random import random from random import random
INTERPOLATION = {
'sin2': lambda x: sin(x) ** 2,
'sin': lambda x: sin(x),
'cos': lambda x: 1 - cos(x),
'lin': lambda x: x
}
FADE = {
(True, True): lambda x: sin(x) ** 2, # fade both
(True, False): lambda x: 1 - cos(x), # fade in
(False, True): lambda x: sin(x), # fade out
(False, False): lambda x: x / (pi/2) # linear
}
class Star: class Star:
def __init__(self, sid: str, x: int, y: int, alpha: float, rot: float, scale: float, offset: float, image: pygame.Surface): def __init__(self, sid: str, x: int, y: int, alpha: float, rot: float, scale: float, offset: float, image: pygame.Surface):
self.sid = sid self.sid = sid
@ -16,11 +32,20 @@ class Star:
self.offset = offset self.offset = offset
self.image = image self.image = image
class Screen: class Screen:
def __init__(self, stars: list[Star]) -> None: def __init__(self, stars: list[Star], background: Surface | None, framerate: float = 30) -> None:
if not pygame.get_init(): if not pygame.get_init():
pygame.init() pygame.init()
self.screen = pygame.display.set_mode((1920, 1080)) # detect the number and sizes of screens
screen_sizes = pygame.display.get_desktop_sizes()
flags = pygame.DOUBLEBUF | pygame.WINDOWTAKEFOCUS | pygame.FULLSCREEN if len(screen_sizes) > 1 else 0
screen_size = screen_sizes[1] if len(screen_sizes) > 1 else screen_sizes[0]
display = 1 if len(screen_sizes) > 1 else 0
self.screen = pygame.display.set_mode(screen_size, display=display, flags=flags)
pygame.event.set_allowed([])
self.clock = pygame.time.Clock() self.clock = pygame.time.Clock()
self.stars = stars self.stars = stars
self.last = time() self.last = time()
@ -28,34 +53,67 @@ class Screen:
self.active_scene = 0 self.active_scene = 0
self.last_scene = 0 self.last_scene = 0
self.scene_time: float = 0 self.scene_time: float = 0
self.framerate: float = framerate
self.overlay = pygame.surface.Surface(self.screen.get_size(), depth=32)
if background:
ratio_x = self.screen.get_width() / background.get_width()
ratio_y = self.screen.get_height() / background.get_height()
scaled_background = transform.rotozoom(background, 0, max(ratio_x, ratio_y))
self.bg_pos = (
(self.screen.get_width() - scaled_background.get_width()) / 2,
(self.screen.get_height() - scaled_background.get_height()) / 2
)
self.background = scaled_background
else:
self.background = None
self.bg_pos = None
def update(self, scene_data): def update(self, scene_data):
if not self.background:
self.screen.fill((0, 0, 0)) self.screen.fill((0, 0, 0))
now = time() now = time()
delta = now - self.last delta = now - self.last
self.last = now self.last = now
self.scene_time += delta self.scene_time += delta
weight = sin(min(self.scene_time, pi/2)) ** 2 fade_in = scene_data[self.active_scene]['transition']['fade_in']
fade_out = scene_data[self.active_scene]['transition']['fade_out']
t = FADE[(fade_in, fade_out)](min(self.scene_time / scene_data[self.active_scene]['transition']['t'], 1) * pi/2) * pi/2
weight_x = INTERPOLATION[scene_data[self.active_scene]['transition']['x']](t)
weight_y = INTERPOLATION[scene_data[self.active_scene]['transition']['y']](t)
weight = INTERPOLATION['sin2'](t)
def update_star_scene(star, old, new, weight): def update_star_scene(star, old, new):
star.x = weight*new['x'] + (1-weight)*old['x'] star.x = weight_x*new[star.sid]['x'] + (1-weight_x)*old[star.sid]['x']
star.y = weight_y*new[star.sid]['y'] + (1-weight_y)*old[star.sid]['y']
star.rot = weight*new[star.sid]['rot'] + (1-weight)*old[star.sid]['rot']
star.scale = weight*new[star.sid]['scale'] + (1-weight)*old[star.sid]['scale']
# first draw the background, if any
if self.background:
self.screen.blit(self.background, self.bg_pos)
# draw all the star objects
for star in self.stars: for star in self.stars:
update_star_scene(star, scene_data[self.last_scene], scene_data[self.active_scene])
star.alpha += star.rot * delta star.alpha += star.rot * delta
scaled = transform.rotozoom(star.image, star.alpha, star.scale) computed_scale = star.scale * (self.screen.get_width() / star.image.get_width() / 100)
scaled = transform.rotozoom(star.image, star.alpha, computed_scale)
(w, h) = scaled.get_size() (w, h) = scaled.get_size()
pos = (star.x*self.screen.get_width() - w/2, star.y*self.screen.get_height() - h/2) pos = (star.x*self.screen.get_width() - w/2, star.y*self.screen.get_height() - h/2)
self.screen.blit(scaled, pos) self.screen.blit(scaled, pos)
overlay = pygame.surface.Surface((1920, 1080), depth=32)
overlay.set_alpha(int(255 * (1 - self.brightness))) if self.brightness < 0.99:
self.screen.blit(overlay, (0, 0)) self.overlay.set_alpha(int(255 * (1 - self.brightness)))
self.screen.blit(self.overlay, (0, 0))
pygame.display.flip() pygame.display.flip()
self.clock.tick(60) self.clock.tick(self.framerate)
def close(self): def close(self):
pygame.quit() pygame.quit()

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@ -8,7 +8,8 @@ ApplicationWindow {
width: 800 width: 800
height: 600 height: 600
title: "StarSky Presenter" title: "StarSky Presenter"
flags: Qt.FramelessWindowHint flags: Qt.WindowCloseButtonHint | Qt.WindowStaysOnBottomHint
modality: Qt.ApplicationModal
Button { Button {
anchors.horizontalCenter: parent.horizontalCenter anchors.horizontalCenter: parent.horizontalCenter
@ -37,7 +38,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 1" text: "Scene 1"
onClicked: controller_backend.select_scene(1) onClicked: controller_backend.select_scene(0)
} }
Button { Button {
@ -46,7 +47,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 2" text: "Scene 2"
onClicked: controller_backend.select_scene(2) onClicked: controller_backend.select_scene(1)
} }
Button { Button {
@ -55,7 +56,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 3" text: "Scene 3"
onClicked: controller_backend.select_scene(3) onClicked: controller_backend.select_scene(2)
} }
Button { Button {
@ -64,7 +65,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 4" text: "Scene 4"
onClicked: controller_backend.select_scene(4) onClicked: controller_backend.select_scene(3)
} }
Button { Button {
@ -73,7 +74,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 5" text: "Scene 5"
onClicked: controller_backend.select_scene(5) onClicked: controller_backend.select_scene(4)
} }
Button { Button {
@ -82,7 +83,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 6" text: "Scene 6"
onClicked: controller_backend.select_scene(6) onClicked: controller_backend.select_scene(5)
} }
Button { Button {
@ -91,7 +92,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 7" text: "Scene 7"
onClicked: controller_backend.select_scene(7) onClicked: controller_backend.select_scene(6)
} }
Button { Button {
@ -100,7 +101,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 8" text: "Scene 8"
onClicked: controller_backend.select_scene(8) onClicked: controller_backend.select_scene(7)
} }
Button { Button {
@ -109,7 +110,7 @@ ApplicationWindow {
width: parent.width * 0.1 width: parent.width * 0.1
height: parent.height * 0.1 height: parent.height * 0.1
text: "Scene 9" text: "Scene 9"
onClicked: controller_backend.select_scene(9) onClicked: controller_backend.select_scene(8)
} }
} }

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@ -1,17 +1,11 @@
stars: stars:
- sid: star-bg-01 - sid: star-1
x: 0.1 x: 0.1
y: 0.1 y: 0.1
scale: 0.6 scale: 5
alpha: 0 alpha: 0
rot: 30 rot: 5
offset: 0 offset: 0
image: star.png image: nice-star-1.png
- sid: star-bg-02 background: background-01.jpg
x: 0.3 framerate: 30
y: 0.4
scale: 0.8
alpha: 25
rot: 29
offset: 0
image: star.png

View File

@ -1,5 +1,27 @@
- - star-1:
- star-bg-01: x: 1.1
x: 0.6 y: 1.1
star-bg-02: transition:
y: 0.6 t: 5
fade_in: true
fade_out: false
x: sin
y: cos
- star-1:
x: 0.5
y: 0.5
transition:
t: 5
fade_in: false
fade_out: true
x: cos
y: sin
- star-1:
x: -0.1
y: 1.1
transition:
t: 5
fade_in: true
fade_out: false
x: sin
y: cos

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65
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@ -1,6 +1,6 @@
version = 1 version = 1
revision = 3 revision = 3
requires-python = ">=3.13" requires-python = ">=3.10"
[[package]] [[package]]
name = "pygame" name = "pygame"
@ -8,6 +8,27 @@ version = "2.6.1"
source = { registry = "https://pypi.org/simple" } source = { registry = "https://pypi.org/simple" }
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