worked on star rendering
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resources/star.png
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BIN
resources/star.png
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src/main.py
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src/main.py
@ -1,15 +1,34 @@
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import sys
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from time import sleep
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import json
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from random import random, seed
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from pygame.transform import scale
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import pygame
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from src.controller.window import ControlWindow
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from src.projection.screen import Screen
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from src.projection.screen import Screen, Star
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def cli_main():
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seed(43)
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image = pygame.image.load('resources/star.png')
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stars = [
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Star(**{
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"x": random(),
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"y": random(),
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"alpha": random() * 360,
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"rot": random() * 360,
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"scale": random() * 0.5 + 0.25,
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"offset": random(),
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"image": image
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})
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for _ in range(4)
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]
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control_window = ControlWindow()
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screen = Screen()
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screen = Screen(stars)
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while control_window.is_running():
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control_window.process_events()
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@ -1,20 +1,49 @@
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import pygame
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from random import random as rand
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from pygame import transform, gfxdraw, Vector2
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from math import sin, cos, pi
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from time import time, sleep
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from random import random
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class Star:
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def __init__(self, x: int, y: int, alpha: float, rot: float, scale: float, offset: float, image: pygame.Surface):
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self.x = x
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self.y = y
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self.rot = rot
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self.alpha = alpha
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self.scale = scale
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self.offset = offset
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self.image = image
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class Screen:
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def __init__(self):
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def __init__(self, stars: list[Star]) -> None:
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if not pygame.get_init():
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pygame.init()
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self.screen = pygame.display.set_mode((800, 600))
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self.clock = pygame.time.Clock()
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self.stars = stars
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self.last = time()
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def update(self):
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self.screen.fill((0, 0, 0))
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now = time()
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delta = now - self.last
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self.last = now
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for star in self.stars:
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star.alpha += star.rot * delta
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#rotated = transform.rotate(star.image, star.alpha)
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#scaled = transform.smoothscale_by(rotated, star.scale)
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scaled = transform.rotozoom(star.image, star.alpha, star.scale)
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(w, h) = scaled.get_size()
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pos = (star.x*self.screen.get_width() - w/2, star.y*self.screen.get_height() - h/2)
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self.screen.blit(scaled, pos)
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self.screen.blit(pygame.image.load('resources/test.png'), (200,200))
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#self.screen.blit(scaled, dest=pos)
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overlay = pygame.surface.Surface((800, 600), depth=32)
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overlay.set_alpha(128)
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self.screen.blit(overlay, (0, 0))
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pygame.display.flip()
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self.clock.tick(60)
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